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Old Apr 24, 2008, 08:11 PM // 20:11   #1
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Default "Ram" in Rollerbeetle Racing got "fixed".

Well, that kills my amazing strategy on getting high scores. Gg to ANet for fixing something that didn't need to be.

I guess I'll see how this changes things in Racing this weekend.

Edit: Mods can close thread. Event will be over soon, and the discussion looks like it's just going to go back and forth.

Last edited by Shayne Hawke; Apr 29, 2008 at 02:59 AM // 02:59..
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Old Apr 24, 2008, 08:13 PM // 20:13   #2
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Good bye same guis in 20 positions int he scoreboard
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Old Apr 24, 2008, 08:16 PM // 20:16   #3
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Oh no, you actually have to play now. Just imagine!
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Old Apr 24, 2008, 08:17 PM // 20:17   #4
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What, the BUG where you could increase your max speed by cheating through a checkpoint?

If so, good. People exploiting silly side games are really pathetic and anything that makes them run away bawling is a good thing.
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Old Apr 24, 2008, 08:19 PM // 20:19   #5
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Quote:
Originally Posted by Aera
Oh no, you actually have to play now. Just imagine!
Ramming chit wuz fun QQ
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Old Apr 24, 2008, 08:19 PM // 20:19   #6
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will be funnier this time(i hope). And hope they fixed it where only your best result will go on ladder, not that ladder is full of same names
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Old Apr 24, 2008, 08:22 PM // 20:22   #7
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Quote:
Originally Posted by guardian of dragon temple
will be funnier this time(i hope). And hope they fixed it where only your best result will go on ladder, not that ladder is full of same names
That certainly would have been more worthwhile. The next person to find the big fix on how to get a high score will just get this to happen all over again.
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Old Apr 24, 2008, 08:24 PM // 20:24   #8
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Well the people who were good enough at the game to get high scores can surely do it again. Only WITHOUT cheating. *cough*
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Old Apr 24, 2008, 08:24 PM // 20:24   #9
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Quote:
Fixed a bug that caused multiple copies of the Ram effect (in Rollerbeetle Racing) to interact incorrectly. This skill now cannot be reused until its initial effects wear off.
Well better late then never...
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Old Apr 24, 2008, 08:27 PM // 20:27   #10
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Quote:
Originally Posted by Sub Frost
Well better late then never...
I'd tend to disagree. This really doesn't fix anything.
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Old Apr 24, 2008, 08:29 PM // 20:29   #11
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Sure, anytime you correct the function of something to work as described is a positive. People exploiting a game function that isnt working properly are in reality bug abusing, now everyone could do it yadda yadda, but it doesnt change the fact that it would be exploiting a game function operating out of proper spec
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Old Apr 24, 2008, 08:31 PM // 20:31   #12
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Quote:
Originally Posted by stretchs
Sure, anytime you correct the function of something to work as described is a positive. People exploiting a game function that isnt working properly are in reality bug abusing, now everyone could do it yadda yadda, but it doesnt change the fact that it would be exploiting a game function operating out of proper spec
The skill never states that they aren't supposed to be used in succession. If it were like that, Rollerbeetle Dash and Harden Shell would get the same hit, even though using them like that anyway would be wasteful.
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Old Apr 24, 2008, 08:37 PM // 20:37   #13
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maybe they also bothered to fix the leaderboard
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Old Apr 24, 2008, 08:42 PM // 20:42   #14
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I think lagg will prevent me from winning anyway, but at least now I can be somewhat hopeful when playing. :P
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Old Apr 24, 2008, 08:57 PM // 20:57   #15
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The people will still cheat. Last time, i ran into people syncing from inactive districts like poland. one guy was designated "winner" from the start, and the rest of the team would crush anyone that accidentally fell into their sync.

this happened to me; i faced one of the board leaders (guy that was on the top 100 multiple times). his teammates all went after me and i was hit so hard i couldn't finish

he finished in an amazing time, partly because he had nobody competing and hitting him.
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Old Apr 24, 2008, 09:14 PM // 21:14   #16
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The Op QQing makes me laugh. Its about time they fixed this. Hopefully they have fixed Leaderboard stacking as well.
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Old Apr 24, 2008, 09:15 PM // 21:15   #17
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Where do they proudly present the statistic of how many bug exploiters they banned??
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Old Apr 24, 2008, 09:16 PM // 21:16   #18
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Quote:
Originally Posted by The Red Messenger
The people will still cheat. Last time, i ran into people syncing from inactive districts like poland. one guy was designated "winner" from the start, and the rest of the team would crush anyone that accidentally fell into their sync.
If it could be proven I would say perma banned, but they probably used vent to sync the launch.
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Old Apr 24, 2008, 09:30 PM // 21:30   #19
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Quote:
Originally Posted by R.Shayne
If it could be proven I would say perma banned, but they probably used vent to sync the launch.
It's shouldn't a perma ban to sync in RR imo, it's just like syncing in RA. This just happens to let you get a Rollerbeetle if you're lucky >_>

~Tru
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Old Apr 24, 2008, 09:34 PM // 21:34   #20
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Quote:
Originally Posted by Da Tru Legend
It's shouldn't a perma ban to sync in RR imo, it's just like syncing in RA. This just happens to let you get a Rollerbeetle if you're lucky >_>

~Tru
Yes, but that "Ram" bug exploit wasn´t and they should perma ban EVERYONE that used it!!!
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